My new project on Microbiology.
About the dream: For several nights I was dreaming a wonderful creature. Well, not a creature but a live machine. It was an adorable flying robot. Small, gentle, friendly, kind of a cute one. It was yellow with black stripes, more like a bumble bee. I ghastly remember this flying robot was playing with me more like my cat. So, I wake up every morning after that dream and had decided to take it to the next level. I cross all my professional busy schedule and start to recap my dreams. The figure was not that sharp from my dreams but after doodling with some sketches the primary silhouette was like this. SKETCHES Conceptualization in Zbrush (Hardsurfacing awesomeness): Just for concept I pick up this sketchy guy and get settled to my desk. First I tried with Maya to make it up. But it had become more technical rather than fun. So I shifted my conceptualization base totally to Zbrush and start doodling with my character body parts in Zbrush. Zbrush’s handy HardSurface tools just amaze me with such flexibility that now I have decided to make every conceptualization in Zbrush. Zbrush WIP Topology: Zbrush Zremesher awesomeness and Topogun v2 draw and extrude operation flexibility: After finishing my concept I went to Topogun first, but unfortunately it was a heck of time consuming process. Then I had started researching for a easy way, and Zbrush ZRemesher had come handy. Though it is for organic topology but I kicked my limits for hard surface in any way. Later I made bunch of tutorials on how to retopo within Zbrush with Zremesh for hard surfacing.
Here’s the link:
So I set my pipeline on this and start retopo. But for some critical objects I have also used Topogun v2. Now Topogun v2 has their awesome extrude option I have used its possible best way and now the time consuming process has reduced not dramatically but still enough to cover. Topogun WIP UV warping: (Zbrush awesomeness of UV master) Well, the next level of UV warp revolution is UV master. I have used it totally for UVing in a fraction of a minute. 3 Hours done in 10 minutes. Hats off. UV Master for UV Warp Modifying Objects and Final mesh selection: Maya awesome Subdiv smooth preview and awesome 2014 modeling toolkit: Always my best choice for 3d App was and is Maya. With their awesome modeling toolkit I have modified my concept to the next level and fixed some issues like physical possibility and placement accuracy of objects. I have used maya also for tiny details and eye shutter, head joint sockets etc. Maya rendering test Shader and Texture: I have used Arnold for Maya standard shader with flat colors, no need of textures. I Have used Arnold for Maya for the test.
I have used Maya for Rigging. Animation is done with Maya too.
Compositing is done with Nuke.
And finally here it is:
My Robot is ready to meet with you.
Here is another demonstration abot Hard Surface modeling topology technique. See how easy it is!…This is a demonstration about how easily hard surface topolgy can be made within a minimum time with maximum detail with minimum polygon counts. It takes only 14 minutes and 36 seconds to do the job for this piece. The dynamesh was 574,661 polygons and the retopo contains only 6365 polygons. after clearing it in Maya 2014 it has only 2,000 polygons! It is obviously animation friendly and fits with VFX and Game pipeline.
****Please watch the description for the tut. Thanks. Happy Zbrushing.***
I have done a wokflow tutorial for Retopology technique for Hard surface in Zremesher